Posted under SOA on June 2nd, 2008 by Kyle Gabhart
Primitive man and woman were forced to adapt to their environment to survive. Animal hides for clothes, crude weapons and tools made out of stone or bone, and roots or berries for food (perhaps sabertooth steak or terradactyl ribs if company is coming over). Eventually, some nearby tribe discovers fire, but reports of […]
Posted under SOA on January 17th, 2008 by Kyle Gabhart
Over the last couple of months, I’ve been focusing quite a bit on helping people think about how much SOA they really need to address their business objectives. It turns out that you can, in fact, have too much of a good thing.
In November, I spoke at SOAWorld in San Francisco: “A Little SOA […]
Posted under Conference, SOA on November 12th, 2007 by Kyle Gabhart
The first day of SOA World 2007 - West went very well. Miko Matsumura with Software AG / webMethods kicked things off with the keynote - Time Oriented Architecture: Evolution by Design? And he had some really entertaining 3-D animation and virtual simulations in his presentation. It was pretty cool. The […]